#include <vector>
#include <iostream>
using namespace std;
struct BaseNode
{
int value;
int depth;
struct BaseNode* lparent;
struct BaseNode* rparent;
struct BaseNode* lchild;
struct BaseNode* rchild;
};
void genPascalTri(BaseNode* & node,int n)
{
std::vector<BaseNode*> cur;
std::vector<BaseNode*> las;
las.push_back(node);
for(int i=1;i<n;++i){
for(int j=0;j<=i;++j){
BaseNode* cnode = new BaseNode();
cur.push_back(cnode);
cur[j]->depth = i+1;
if(j==0){
cur[j]->value = las[0]->value;
cur[j]->lparent = NULL;
cur[j]->rparent = las[0];
las[0]->lchild = cur[j];
}
else if (j==i){
cur[j]->value = las[i-1]->value;
cur[j]->rparent = NULL;
cur[j]->lparent = las[i-1];
las[i-1]->rchild = cur[j];
}
else{
cur[j]->value = las[j-1]->value + las[j]->value;
cur[j]->lparent = las[j-1];
cur[j]->rparent = las[j];
las[j-1]->rchild = cur[j];
las[j]->lchild = cur[j];
}
}
las.clear();
las.assign(cur.begin(),cur.end());
cur.clear();
}
}
int main()
{
BaseNode* node = new BaseNode();
node->value = 1;
node->depth = 1;
cout<<"Please input n:"<<endl;
int n;
cin>>n;
genPascalTri(node,n);
cout<<node->value<<endl;
for(int i=1;i<n;++i){
if(i%2 == 1) node = node->lchild;
else node = node->rchild;
for(int j=0;j<i;++j){
cout<<node->value<<" ";
if(i%2 == 1)node = node->rparent->rchild;
else node = node ->lparent ->lchild;
}
cout<<node->value<<endl;
}
return 0;
}
Data structure of Pascal's triangle
September 28, 2018